What improvements would you most like
to see in Geopolitical Simulator 4 ?




The questionnaire below, please check the box for your choice (note: the number of choices you can check off is limited to 5 for the whole questionnaire). The survey will close on December 23, 2013. The results can be viewed on this page.
New up-to-date scenarios, for example: «energy shortages», «China's geographical expansion», «the end of the euro», «rise of extremism in Europe»...
New elements on the map, with the possibility of new construction projects: highways, inland waterways, power lines, giant dams...
New animations and special effects on the map: urban sprawling, barges on rivers, rocket launches, Canadair aircrafts fighting fires, melting ice banks and rising sea levels, oil spills, ocean liners sinking...
New legislation and simulation of economic and political actions: minimum mandatory age for schooling, several VAT brackets, taxes for relocating business overseas, issuing of currency, managing gas and shale oil activities, Internet censorship...
Added management functionality for the conquest of space: launching space probes, building shuttles, colonizing the moon, traveling to Mars...
Integration in a multi-country mode of an online global high score, which would be calculated according to goals set at the start (a more peaceful world, a wealthier world, a world without unemployment, a more ecological world, etc.), and the ability to pass laws worldwide.
Actions between characters: more opportunities for negotiations, corruption, diplomacy, and alliances with the game's characters
A specific «Second World War» version: historical context, interface, and operation of the game adapted to the period from 1920 to 1945, enabling players to replay and change History
A specific «Cold War» version: historical context, interface, and operation of the game adapted to the period from 1945 to 1989, enabling players to replay and change History
More intrusive secret-services with more actions available
Enhanced Wargame features: construction of fortifications, implantation of minefields, management of robotic units, ability to insert paratroopers, management of drones, integration of real military equipment...
Possibility of controlling military units (oversight, combat) in 3D mode
Enhancing the simulation of the world of the future: development of robotics (legislation, impact on the economy...), longer lifetime, overpopulation, global warming...
Integration and management of major multinationals: IPOs and other capital transactions, state intervention, simulation of stock markets...
Managing rebel troops and civil wars
Managing UN armies
New characters plus new pressure groups and lobbies, featuring new faces (criminal psychopaths, hackers, social networking communities, political dissidents...)
Simulation of non-Western countries: a more realistic simulation of poor countries, developing countries, and dictatorships
Ability to play the opposition to those in power: run electoral campaigns, launch demonstrations or strikes, propose counter reforms, dissent and raise an army to engage in a civil war; simulation of the actions and reactions of those in power, creation of a new party...
Development of the private sphere: managing personal wealth; ability to divorce and remarry, to have a mistress, to have children, to
Quick game mode (without micro-management of countries and without war) enabling the player to make time pass very quickly and to see the evolution of data