| GAME MODES |
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| a game mode where you can lead several nations simultaneously, and also change the world's surface |
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| a multiplayer realistic simulation mode for an unlimited number of players (meaning all countries can be played at the same time) |
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| new topical scenarios, for example: « end of the Euro », « U.S. Elections 2012 », « the end of oil », etc. |
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| INTERFACE / BUILDER / ENVIRONMENT |
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| new interface with an updated and intuitive graphic style designed for all types of players |
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| new interface with a dense, compact, war-game-type design (like « Hearts of Iron, » for example) |
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| new map with terrain detailed display and the possibility to change it (builder): agriculture areas, rivers, forests, industrial areas, highways, high speed trains lines, pipelines, shipping lines, etc. |
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| 3D display, with visual effects and animations on the map |
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| theme music synchronised with events |
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| MANAGEMENT |
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| new legislation: the opportunity to nationalize or privatize an industry, governmental food and energy price fixing, changing income tax brackets, creating new taxes, proposing a public referendum, etc. |
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| improved public debt management: variable rates, foreign currency loans, rating agencies, devaluing/revaluing/issuing currency |
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| improved trade: clearer information, simpler economic wars, contract renegotiation, economic AI in countries run by the most dynamic computer… |
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| improved scientific research: new discoveries, a technology and discovery tree to help you define industrial and economic development strategies |
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| added support for space exploration: send probes, build shuttles, colonize the moon, take a trip to Mars… |
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| criminal or Mafia activities: drugs, prostitution, illegal work, gambling … |
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| management of crises related to natural disasters and pandemics |
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| ROLE PLAYING |
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| actions between characters: more opportunities for negotiation, bribery, and alliances with game characters |
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| intelligence services with more available actions |
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| the ability to create a new international organization and establish its rules |
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| MILITARY |
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| a more extensive war-game: build fortifications, plant minefields, stealth mode for units, battle and invasion plans, robotic unit management… |
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| manage UN armies |
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| the ability to have a civil war against a rebel army |
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| SIMULATION |
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| new characters and lobbyists based on current new faces and voices |
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| simulation of non-Western countries: more realistic simulation of poorer countries, countries in the developing world, and dictatorships |
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| environment and energy simulation: global warming, melting ice caps, energy shortages |
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| HELP |
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| comprehensive and more educational tutorial |
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| the ability to consult Ministers for advice |
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